First off, yes I am a beta players (since E34E), but I dont like the restriction you place on posters. All of the points you speak about can be reasonably commented on by players who joined in the first months of prophecies as well.
PVE vs PvP - Who Wins?
The battle between PvP and PvE is a constant (annoying) theme here on the forums. Am I really the only person who splits his time almost 50/50 between the two? The only one who can enjoy getting a protector title just as much as winning a guild battle? Sometimes I get that feeling when reading posts here...
Comming to the point of balance changes for PvP, I have to back up ANets developers. Balance affects PvP alot, while it affects PvE almost not at all. So one farming build is nerfed ... 2 days later the next one is all the rage. I still remember the first "elite" area, which was supposed to be tough for 8 person teams was farmed by 2 or 1 person teams and you had trouble finding a full team in TotA. Or how the new elite areas of factions developed "standard" builds which required so little actual effort that you could browse the web while playing if you wanted (Hp, Hp, Hp, ... move, Hp, Hp, Hp anyone?)
Humans will always be more clever than the AI, therefore they will always find a way around nerfs of certain skills. Unless an area is found which is truely unbeatable, the argument that skill balances should be catering to PvE seems to miss the point.
The Fellowship is Broken
Your best point. There are definitely less player groups around. But honestly do you want or need them for the early Istan missions? These are at best at tutorial level in terms of their difficulty. At least once you reach Vabbi, you will notice that the majority of mission groups is human, not hero/hench.
So shrug off the first few missions and look again later. The harder the missions get, the more people split: The elitist few, who do every single mission with their henchs/heroes and the rest who return to human groups. And tbh, I didnt like playing with the first group anyway.
For the love of Money
You are contradicting yourself here. You want to have something special: "I earned it, and i was proud to wear it. Everyone I met commented on it." But you hate high prices for items? If something is rare, it will get a high price. The only way to make its price drop is to make it less rare. As long as people try to distinguish themselves by wearing better armor than others, they will always be caught in a rat-race trying to better others who are trying to do the same.
Farmer Joe
See above: You say you "spent hours upon hours creating the perfect weapon" and how proud you were when buying your first 15k armor. Guess what: Everyone wants that feeling. How do you get there? Farming yourself ... or Ebay. Like in EVERY economic system there will always be people who try to cheat their way to riches. You can combat them, but you can't stop them trying.
Deja Vu!
I am with you almost 100% here. Tyria lent itself to exploration and travelling, Cantha was boring and ugly. Nightfall is better, but suffers from to much desert. Why do all mid-high level areas have to be barren wastelands?? I hate being in those places, why do I need to spend most of my playing time in something as ugly as the desolation or the realm of torment, when I would much rather explore the beauties of Istan. Come on designers come up with a villian living in a gorgeous landscape for once.
- Xeeron
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